# 用c语言设计三子棋的报告,C语言设计三子棋小游戏

void menu()

{

printf("********************************\n");

printf("******** 1.game **********\n");

printf("******** 0.exit **********\n");

printf("********************************\n");

}

int main()

{

int input = 0;

do

{

menu();

printf("请选择：");

scanf("%d", &input);

switch (input)

{

case 1:

game();

break;

case 0:

printf("退出游戏\n");

break;

default:

printf("选择错误，请重新选择\n");

break;

}

} while (input);

}

(1)先创建一个棋盘

void DisplayBoard(char board[ROW][COL], int row, int col)

{

int i = 0;

for (i = 0; i < row; i++)

{

int j = 0;

for (j = 0; j < col; j++)

{

printf(" %c ", board[i][j]);

if (j < col - 1)

printf("|");

}

printf("\n");

if (i < row - 1)

{

for (j = 0; j < col; j++)

{

printf("---");

if (j < col - 1)

printf("|");

}

}

printf("\n");

}

}

#define ROW 3

#define COL 3

(2)棋盘创建好了，接下来开始下棋了，玩家先走

void PlayerMove(char board[ROW][COL], int row, int col)

{

printf("玩家走\n");

while (1)

{

int x = 0;

int y = 0;

scanf("%d %d", &x, &y);

//判断坐标合法性

if (x >= 1 && x <= row&&y >= 1 && y <= col)

{

//坐标是否被占用

if (board[x - 1][y - 1] == ' ')

{

board[x - 1][y - 1] = '*';

break;

}

else

printf("已被占用，请重新输入\n");

}

else

{

printf("非法输入，请重新输入\n");

}

}

}

(3)玩家走过后该电脑走了

void ComputerMove(char board[ROW][COL], int row, int col)

{

printf("电脑走\n");

while (1)

{

int x = rand() % row;

int y = rand() % col;

//判断占用

if (board[x][y] == ' ')

{

board[x][y] = '#';

break;

}

}

}

(4)每次走一步棋都应该判断游戏是否结束

1.玩家赢返回*,2.电脑赢返回#,3.平局返回Q,4继续返回C

int IsFull(char board[ROW][COL], int row, int col)

{

int i = 0;

int j = 0;

for (i = 0; i < row; i++)

{

for (j = 0; j < col; j++)

{

if (board[i][j] == ' ')

return 0;//棋盘没满

}

}

return 1;//棋盘满了

}

char IsWin(char board[ROW][COL], int row, int col)

{

int i = 0;

for (i = 0; i < row; i++)

{

//判断三行

if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')

return board[i][1];

}

for (i = 0; i < col; i++)

{

//判断三列

if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')

return board[1][i];

}

//判断对角线

if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')

return board[1][1];

if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')

return board[1][1];

//判断平局

//如果棋盘满了返回1， 不满返回0

int ret = IsFull(board, row, col);

if (ret == 1)

{

return 'Q';

}

//继续

return 'C';

}

void game()

{

//存储数据 - 二维数组

char board[ROW][COL];

//初始化棋盘 - 初始化空格

InitBoard(board, ROW, COL);

//打印一下棋盘 - 本质是打印数组的内容

DisplayBoard(board, ROW, COL);

char ret = 0;//接受游戏状态

while (1)

{

//玩家下棋

PlayerMove(board, ROW, COL);

DisplayBoard(board, ROW, COL);

//判断玩家是否赢得游戏

ret = IsWin(board, ROW, COL);

if (ret != 'C')

break;

//电脑下棋

ComputerMove(board,ROW,COL);

DisplayBoard(board, ROW, COL);

//判断电脑是否赢得游戏

ret = IsWin(board, ROW, COL);

if (ret != 'C')

break;

}

if (ret == '*')

{

printf("玩家赢\n");

}

else if (ret == '#')

{

printf("电脑赢\n");

}

else

{

printf("平局");

}

DisplayBoard(board, ROW, COL);

}

void InitBoard(char board[ROW][COL], int row, int col)

{

int i = 0;

int j = 0;

for (i = 0; i < row; i++)

{

for (j = 0; j < col; j++)

{

board[i][j] = ' ';

}

}

}

test.c

#include"game.h"

void menu()

{

printf("********************************\n");

printf("******** 1.game **********\n");

printf("******** 0.exit **********\n");

printf("********************************\n");

}

void game()

{

//存储数据 - 二维数组

char board[ROW][COL];

//初始化棋盘 - 初始化空格

InitBoard(board, ROW, COL);

//打印一下棋盘 - 本质是打印数组的内容

DisplayBoard(board, ROW, COL);

char ret = 0;//接受游戏状态

while (1)

{

//玩家下棋

PlayerMove(board, ROW, COL);

DisplayBoard(board, ROW, COL);

//判断玩家是否赢得游戏

ret = IsWin(board, ROW, COL);

if (ret != 'C')

break;

//电脑下棋

ComputerMove(board,ROW,COL);

DisplayBoard(board, ROW, COL);

//判断电脑是否赢得游戏

ret = IsWin(board, ROW, COL);

if (ret != 'C')

break;

}

if (ret == '*')

{

printf("玩家赢\n");

}

else if (ret == '#')

{

printf("电脑赢\n");

}

else

{

printf("平局\n");

}

DisplayBoard(board, ROW, COL);

}

int main()

{

srand((unsigned int)time(NULL));

int input = 0;

do

{

menu();

printf("请选择：");

scanf("%d", &input);

switch (input)

{

case 1:

game();

break;

case 0:

printf("退出游戏\n");

break;

default:

printf("选择错误，请重新选择\n");

break;

}

} while (input);

}

game.h

//头文件的包含

#include

#include//time的头文件

#include//rand,srand的头文件

//define定义标识符常量

#define ROW 3

#define COL 3

//函数的声明

//初始化棋盘的

void InitBoard(char board[ROW][COL],int row,int col);

//打印棋盘的函数

void DisplayBoard(char board[ROW][COL], int row, int col);

//玩家下棋

void PlayerMove(char board[ROW][COL], int row, int col);

//电脑下棋

void ComputerMove(char board[ROW][COL], int row, int col);

//判断游戏是否有输赢

char IsWin(char board[ROW][COL], int row, int col);

game.c

#include"game.h"

void InitBoard(char board[ROW][COL], int row, int col)

{

int i = 0;

int j = 0;

for (i = 0; i < row; i++)

{

for (j = 0; j < col; j++)

{

board[i][j] = ' ';

}

}

}

void DisplayBoard(char board[ROW][COL], int row, int col)

{

int i = 0;

for (i = 0; i < row; i++)

{

int j = 0;

for (j = 0; j < col; j++)

{

printf(" %c ", board[i][j]);

if (j < col - 1)

printf("|");

}

printf("\n");

if (i < row - 1)

{

for (j = 0; j < col; j++)

{

printf("---");

if (j < col - 1)

printf("|");

}

}

printf("\n");

}

}

void PlayerMove(char board[ROW][COL], int row, int col)

{

printf("玩家走\n");

while (1)

{

int x = 0;

int y = 0;

scanf("%d %d", &x, &y);

//判断坐标合法性

if (x >= 1 && x <= row&&y >= 1 && y <= col)

{

//坐标是否被占用

if (board[x - 1][y - 1] == ' ')

{

board[x - 1][y - 1] = '*';

break;

}

else

printf("已被占用，请重新输入\n");

}

else

{

printf("非法输入，请重新输入\n");

}

}

}

void ComputerMove(char board[ROW][COL], int row, int col)

{

printf("电脑走\n");

while (1)

{

int x = rand() % row;

int y = rand() % col;

//判断占用

if (board[x][y] == ' ')

{

board[x][y] = '#';

break;

}

}

}

int IsFull(char board[ROW][COL], int row, int col)

{

int i = 0;

int j = 0;

for (i = 0; i < row; i++)

{

for (j = 0; j < col; j++)

{

if (board[i][j] == ' ')

return 0;//棋盘没满

}

}

return 1;//棋盘满了

}

char IsWin(char board[ROW][COL], int row, int col)

{

int i = 0;

for (i = 0; i < row; i++)

{

//判断三行

if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')

return board[i][1];

}

for (i = 0; i < col; i++)

{

//判断三列

if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')

return board[1][i];

}

//判断对角线

if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')

return board[1][1];

if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')

return board[1][1];

//判断平局

//如果棋盘满了返回1， 不满返回0

int ret = IsFull(board, row, col);

if (ret == 1)

{

return 'Q';

}

//继续

return 'C';

}