设计三子棋思路
- 首先写main函数,无论游戏开始还是退出,都先要打印一个菜单,所以写一个菜单函数menu();然后根据菜单选择游戏开始和退出了,如果选择玩游戏,那么就执行游戏函数game(),否则就退出。
- 对于game()函数中,首先要打印一个棋盘,用一个二维数组;第二步就是玩家下棋;第三步电脑下棋;每一步下棋都要判断输赢。然后一直循环,直到有一方赢,或者平局退出。
- 对于下棋的结果,有3中情况,一种是玩家赢,一种是电脑赢,另一种是平局。对于平局,它的意思就是棋盘是否满了。
test.c中具体代码
#include "game.h"
void game()
{
char ret = 0;
char board[ROW][COL] = {' '};
init_board(board, ROW, COL);
print_board(board, ROW, COL);
while(1)
{
play_move(board, ROW, COL);
print_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != ' ')
{
break;
}
computer_move(board, ROW, COL);
print_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != ' ')
{
break;
}
}
if (ret == 'x')
printf("玩家赢!\n");
else if (ret == '0')
printf("电脑赢!\n");
else
printf("平局!\n");
}
void menu()
{
printf("*************************\n");
printf("* 1.PLAY *\n");
printf(" 2.EXIT *\n");
printf("*************************\n");
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
printf("请选择:> \n");
scanf("%d", &input);
menu();
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
break;
}
}
while(input);
system("pause");
return 0;
}
game.c中代码
#include "game.h"
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] = ' ')
return board[i][1];
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] = ' ')
return board[1][i];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
if (is_full() == 1)
return 'q';
return ' ';
}
void computer_move(char board[ROW][COL], int row, int col)
{
int x = rand() % row;
int y = rand() % col;
printf("电脑下棋:> \n");
while(1)
{
if (board[x][y] != ' ')
{
board[x][y] = '0';
break;
}
}
}
void play_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while(1)
{
printf("玩家下棋:> ");
scanf("%d%d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
if (board[x-1][y-1] != ' ')
{
board[x-1][y-1] = 'x';
break;
}
else
{
printf("该位置被占用!\n");
}
}
else
{
printf("输入位置无效!\n");
}
}
}
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for(i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if( i < row - 1)
{
printf("---|---|---\n");
}
}
}
void init_board(char board[ROW][COL], int row, int col)
{
memset(board, ' ', row*col*board[0][0]);
}
game.h中声明
#ifndef __GAME_H__
#define __GAME_H__
#include
#include
#include
#include
#define ROW 3
#define COL 3
void init_board(char board[ROW][COL], int row, int col);
void print_board(char board[ROW][COL], int row, int col);
void play_move(char board[ROW][COL], int row, int col);
void computer_move(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
#endif