熬夜爆肝!C++实现圣域之战!(修过码)

哇,肝了我老半天(其实只从21点多做到2点多)

有个bug望大佬们修一下

在战斗时逃跑后会显示战斗失败,但仍会再显示一遍胜利,应该是函数调用的问题

谢谢大佬们了

懂C++的就不要输入作弊名称了,影响游戏体验(主要是因为有bug)

上代码!!!(神特么知道我咋想出这智障剧情)

#include
#include
#include
#include
#include
using namespace std; 
struct player { 
	int Attack,Defence,HP,MP,MaxHP,MaxMP,Money;
	int SmallHP,MiddleHP,LargeHP,SmallMP,MiddleMP,LargeMP;
	int SmallAttack,MiddleAttack,LargeAttack,SuperAttack,HuluAttack;
	int SKill1Level,SKill2Level,SKill3Level,Level,Experience; 
	int PetKind,PetLevel; 
	int Vocation,OwnSkill,OwnSkillLevel; 
	string UserName,OwnSkillName; 
}player1; 
bool life=1,ForestOpen,EatingGet,WorkOpen,Special,xOpen; 
int LevelMost=10,Mission1Get; 
int qilins,suannis,taoties,bixis,pixius; 
bool qilin=false,suanni=false,taotie=false,bixi=false,pixiu=false; 
string MonsterName[20]={" ","小狮子","中狮子","大狮子","神圣狮子","神圣狮子王","小石怪","中石怪","大石怪","神圣石怪","神圣石怪王","混沌魔王"}; 
int MonsterAttack[20]={0,2,5,10,20,50,5,10,20,50,100,500}; 
int MonsterDefence[20]={0,0,3,5,10,20,3,5,10,20,50,300}; 
int MonsterHP[20]={0,10,20,50,100,500,20,50,100,500,1000,5000}; 
int LevelUp[50]={0,10,20,50,200,500,3000,9000,13000,19000,30000,50000,60000,70000,90000,100000,120000,140000,150000,170000,200000,220000,222222,233333,240000,250000,270000,280000,300000,350000,400000}; 
string PassWord="我是傻逼"; 
void Slowsay(string a) 
{ 
	int l=a.size();
	for(int i=0;i>player1.PetKind; player1.PetLevel=1; 
	Slowsay("来自天边的奇怪声音:最后,告诉我你的名字是:"); 
	cin>>player1.UserName; 
	if(player1.UserName=="zzr17147") 
	{ 
		Slowsay("你一定不是zzr17147,所以朋友再见!");
		player1.HP=-666666; 
		return; 
	} 
	if(player1.UserName=="CSDN") 
	{ 
		Slowsay("觉醒吧,沉睡多年的战神!"); 
		Slowsay("神圣觉醒!!!!!!!!!!!!!!!!!!!!"); 
		player1.Attack+=666666666; 
		player1.Defence+=666666666; 
		player1.HP=player1.MaxHP+=666666666; 
		player1.MP=player1.MaxMP+=666666666; 
		player1.PetLevel+=666666666; 
		player1.SKill1Level=player1.SKill2Level=player1.SKill3Level=player1.OwnSkillLevel+=666666666;
	} 
	Slowsay("其实你有两种职业可以选择:"); 
	Slowsay("一个是剑圣,一个是坦克"); 
	Slowsay("他们的属性和专属技能也不一样"); 
	Slowsay("在选择职业后还可以选择专属技能"); 
	Slowsay("你想选择的职业是:(剑圣为1,坦克为2)"); 
	cin>>player1.Vocation; 
	if(player1.Vocation==1) 
	{ 
		Slowsay("剑圣有三种专属技能:"); 
		Slowsay("1.暴风狂击:剑圣在剑中注入飓风的力量,对对手造成巨量伤害"); 
		Slowsay("2.剑刃风暴:剑圣不停地旋转自己的剑,对对手造成多次伤害"); 
		Slowsay("3.飓风之力:剑圣使自己攻击大幅度提升,并且防御数倍增加"); 
		Slowsay("其中,1,2技能为主动技能,3技能为被动技能"); 
		Slowsay("你想选择的技能是:"); 
		cin>>player1.OwnSkill; 
		player1.OwnSkillLevel=1; 
		player1.Attack+=50; 
		player1.Defence+=20; 
		player1.MP=player1.MaxMP+=80; 
		if(player1.OwnSkill==1) player1.OwnSkillName="暴风狂击"; 
		if(player1.OwnSkill==2) player1.OwnSkillName="剑刃风暴";
		if(player1.OwnSkill==3) 
		{ 
			player1.Attack=1.1; 
			player1.Defence=5; 
		} 
	} 
	if(player1.Vocation==2) 
	{ 
		Slowsay("坦克有三种专属技能:"); 
		Slowsay("1.雷霆重击:坦克使用雷霆之力砸向地面,对对手造成巨量伤害"); 
		Slowsay("2.闪电狂怒:坦克不停地释放雷霆万钧的闪电,对对手造成多次伤害"); 
		Slowsay("3.闪电突袭:坦克在一次攻击中能发动两次攻击,但攻击力会略微下降"); 
		Slowsay("其中,1,2技能为主动技能,3技能为被动技能"); 
		Slowsay("你想选择的技能是:"); 
		cin>>player1.OwnSkill; 
		player1.OwnSkillLevel=1; 
		player1.Attack+=30; 
		player1.Defence+=50; 
		player1.HP=player1.MaxHP+=100; 
		if(player1.OwnSkill==1) player1.OwnSkillName="雷霆重击"; 
		if(player1.OwnSkill==2) player1.OwnSkillName="闪电狂怒"; 
		if(player1.OwnSkill==3) player1.Attack=1.8; 
	} 
	Clear(); 
} 
void Read() 
{ 
	freopen("LMSN.text","r",stdin); 
	cin>>player1.UserName; 
	cin>>player1.Attack>>player1.Defence; 
	cin>>player1.HP>>player1.MaxHP>>player1.MP>>player1.MaxMP; 
	cin>>player1.Level>>player1.Experience; 
	cin>>player1.SKill1Level>>player1.SKill2Level>>player1.SKill3Level; 
	cin>>player1.SmallHP>>player1.MiddleHP>>player1.LargeHP; 
	cin>>player1.SmallMP>>player1.MiddleMP>>player1.LargeMP; 
	cin>>player1.SmallAttack>>player1.MiddleAttack>>player1.LargeAttack>>player1.SuperAttack; 
	cin>>player1.Money; 
	cin>>Mission1Get; 
	cin>>ForestOpen;
	cin>>EatingGet; 
	cin>>Special; 
	cin>>LevelMost; 
	cin>>player1.PetKind; 
	cin>>player1.PetLevel; 
	cin>>player1.Vocation; 
	cin>>player1.OwnSkill; 
	cin>>player1.OwnSkillLevel; 
	fclose(stdin); 
	freopen("CON","r",stdin); 
} 
void Save() 
{ 
	freopen("LMSN.text","w",stdout);
	cout<0&&player1.HP>0) 
	{ 
		Clear(); 
		Slowsay("请输入你想执行的操作:"); 
		Slowsay("1:攻击 2:使用技能 3:使用道具"); 
		int x,End=1; 
		cin>>x; 
		if(x<0||x>3) continue; 
		if(x==1) 
		{ 
			if(player1.Attack>y; 
			if(y==1&&!player1.SKill1Level) 
			{ 
				say("火球术尚未学习!"); 
				printf("\n"); 
				End=0; 
			} 
			if(y==2&&!player1.SKill2Level) 
			{ 
				say("雷暴术尚未学习!"); 
				printf("\n"); 
				End=0; 
			} 
			if(y==3&&!player1.SKill3Level) 
			{ 
				say("治疗术尚未学习!"); 
				printf("\n"); End=0; 
			} 
			if(y==1&&player1.SKill1Level) 
			{ 
				if(player1.MP<3) 
				{ 
					say("魔法值不足,使用失败"); 
					printf("\n"); 
					End=0; 
				} 
				else 
				{ 
					say("使用火球术,对敌人造成");
					printf("%d",5*player1.SKill1Level);
					say("点伤害"); 
					printf("\n"); 
					say("消耗3点魔法值"); 
					printf("\n"); 
					HP-=5*player1.SKill1Level; 
					player1.MP-=3; 
				} 
			} 
			if(y==2&&player1.SKill2Level) 
			{ 
				if(player1.MP<5)
				{ 
					say("魔法值不足,使用失败"); 
					printf("\n"); 
					End=0; 
				} 
				else 
				{ 
					say("使用雷暴术,对敌人造成");
					printf("%d",10*player1.SKill2Level)
					;say("点伤害"); 
					printf("\n"); 
					say("消耗5点魔法值"); 
					printf("\n"); 
					HP-=10*player1.SKill2Level; 
					player1.MP-=5; 
				} 
			} 
			if(y==3&&player1.SKill3Level) 
			{ 
				if(player1.MP<10) 
				{ 
					say("魔法值不足,使用失败"); 
					printf("\n"); 
					End=0; 
				} 
				else 
				{ 
					say("使用治疗术,回复");
					printf("%d",15*player1.SKill3Level);
					say("点血量"); 
					printf("\n"); 
					say("消耗10点魔法值"); 
					printf("\n"); 
					player1.HP=min(player1.MaxHP,player1.HP+15*player1.SKill3Level); 
					player1.MP-=10; 
				} 
			} 
			if(y==4&&player1.OwnSkill!=3) 
			{ 
				if(player1.MP<20) 
				{ 
					Slowsay("魔法值不足,使用失败"); 
					End=0; 
				} 
				else 
				{ 
					say("使用");
					say(player1.OwnSkillName); 
					say(",对敌人造成"); 
					if(player1.OwnSkill==1) HP-=player1.OwnSkillLevel*50; 
					if(player1.OwnSkill==2) HP-=player1.OwnSkillLevel*(player1.Attack-Defence); 
					player1.MP-=20; 
				} 
			} 
		} 
		if(x==3) 
		{ 
			say("请输入想要使用的道具编号,想查询道具的编号请输入-1"); 
			printf("\n"); 
			int y; 
			cin>>y; 
			if(y==-1) 
			{ 
				say("1:小血瓶"); 
				printf("\n"); 
				say("2:中血瓶"); 
				printf("\n"); 
				say("3:大血瓶"); 
				printf("\n"); 
				say("4:小魔瓶"); 
				printf("\n"); 
				say("5:中魔瓶"); 
				printf("\n"); 
				say("6:大魔瓶"); 
				printf("\n"); 
				say("7:小炸弹"); 
				printf("\n"); 
				say("8:中炸弹"); 
				printf("\n"); 
				say("9:大炸弹"); 
				printf("\n"); 
				say("10:原子弹"); 
				printf("\n"); 
				End=0; 
			} 
			else if(CanUse(y)&&y<=6) Use(y); 
			else if(CanUse(y)&&y>6) 
			{ 
				if(y==7) 
				{ 
					Slowsay("成功使用小炸弹,对敌人造成50点伤害"); 
					HP-=50; 
					player1.SmallAttack--; 
				} 
				if(y==8) 
				{ 
					Slowsay("成功使用中炸弹,对敌人造成100点伤害"); 
					HP-=100; 
					player1.MiddleAttack--; 
				} 
				if(y==9) 
				{ 
					Slowsay("成功使用大炸弹,对敌人造成200点伤害"); 
					HP-=200; 
					player1.LargeAttack--; 
				} 
				if(y==10) 
				{ 
					Slowsay("成功使用原子弹,对敌人造成500点伤害"); 
					HP-=500; player1.SuperAttack--; 
				} 
			} 
			else 
			{ 
				say("道具不足,无法使用"); 
				printf("\n"); 
				End=0; 
			} 
		} 
		if(End) 
		{ 
			if(player1.PetKind==1) 
			{ 
				say("你的宠物麒麟对灭世魔王造成了"); 
				printf("%d",20*player1.PetLevel); 
				Slowsay("点伤害"); 
			} 
			if(player1.PetKind==3) 
			{ 
				say("你的宠物狻猊对灭世魔王造成了"); 
				printf("%d",15*player1.PetLevel+100); 
				Slowsay("点伤害"); 
			} 
			if(player1.PetKind==2) 
			{ 
				say("你的宠物饕餮给你回了"); 
				printf("%d",player1.PetLevel*10); 
				Slowsay("点血"); 
			} 
			player1.HP-=Attack-player1.Defence<0?0:Attack-player1.Defence; 
			say("灭世魔王对你造成了");
			printf("%d",Attack-player1.Defence<0?0:Attack-player1.Defence);
			say("点伤害"); 
			printf("\n"); 
		} 
	} 
	if(player1.HP<=0) return 0; 
	else return 1; 
} 
void Level() 
{ 
	int EXP=player1.Experience,LV=player1.Level; 
	while(EXP>=LevelUp[LV+1]&&LV<=LevelMost) 
	{ 
		LV++; 
		EXP-=LevelUp[LV]; 
		player1.Attack+=100; 
		player1.Defence+=100; 
		player1.MaxHP+=500; 
		player1.HP=player1.MaxHP; 
		player1.MaxMP+=500; 
		player1.MP=player1.MaxMP; 
		player1.Money+=500; 
	} 
	if(LV>=5) WorkOpen=1; 
	if(player1.Level==LV) Slowsay("升级失败,经验不足"); 
	else 
	{ 
		say("升级成功,升了");
		printf("%d",LV-player1.Level);
		Slowsay("级"); 
	} 
	player1.Experience=EXP; 
	player1.Level=LV; 
} 
void Story2() 
{ 
	Slowsay("少年又一次战胜了魔王"); 
	Slowsay("但是,这一次真的是大结局吗?"); 
	Slowsay("灭世魔王死后,从天而降,出现了两个人,他们浑身散发着耀眼的光芒"); 
	Slowsay("少年向他们跑去,他们就落了下来"); 
	Slowsay("他们一看就非常的厉害,少年于是问道:“您二位是从何而来?”"); 
	Slowsay("二人相视一笑,说:“我们这里有两首诗,你能看破玄机,我们就告诉你”"); 
	Slowsay("第一首:孔丘圣人于我后,"); 
	Slowsay("        雀雀飞升脱凡尘。"); 
	Slowsay(" 		 明亮光芒照万物,"); 
	Slowsay(" 		 王临天下第一人。"); 
	Slowsay("第二首:接凡渡尘非常人,"); 
	Slowsay(" 		 引得世人入轮回。"); 
	Slowsay(" 		 道行天下任我游,"); 
	Slowsay(" 		 人间沧桑皆看破。"); 
	Slowsay("少年仔细想了一想,说:你们不就是《封神演义》里的孔雀明王和接引道人吗?"); 
	Slowsay("二人说:“不错,少年你很有天资,希望你以后能继续在惩恶扬善的道路上走下去,永不结束!!!”"); 
	Slowsay("少年说:“谢谢二位!我以后会继续努力的!”"); 
	Slowsay("剧情暂时告一段落,以后也不怎么会再更剧情了"); 
	if(MessageBox(NULL,"你愿意继续惩恶扬善吗?","圣域之战",MB_YESNO)==6) 
	{ 
		player1.Experience+=2000; 
		Level(); 
		Slowsay("很好,你要继续啊,祝愿你早日成功!"); 
	} 
	Slowsay("敬请期待圣域之战 2 (我绝对不会更的)"); 
} 
void TheEnd() 
{ 
	LevelMost+=10; 
	Clear(); 
	Slowsay("我们的少年成功打败了混沌魔王,解救了公主"); 
	Slowsay("然而,路人却告诉他在混沌魔王之上,还有更厉害的魔王在等着他"); 
	Slowsay("但是,他无所畏惧,能够去打败更为强大的魔王!"); 
	Slowsay("就在这时,一个怪物出现了,它身上居然也穿着天赐圣剑和天赐圣铠!"); 
	Slowsay("少年为此所震惊,怪物却告诉他,他就是过去的它,它就是未来的他!"); 
	Slowsay("少年不相信,与怪物打了起来,但怪物实在太厉害,少年打不过它,少年落荒而逃"); 
	Slowsay("怪物又俘虏了公主,少年即将颓废,但是眼前忽然出现一个人!"); 
	Slowsay("他对少年说:“少年,你还记得我吗?”"); 
	Slowsay("少年仔细一想,说:“你是那个奇怪的声音!”"); 
	Slowsay("他说:“没错,就是我,其实世上的天选之子一共有过三个”"); 
	Slowsay("少年说:“怎么会有三个天选之子?!”"); 
	Slowsay("他说:“第一个是我,第二个是刚刚那个怪物,第三个是你”"); 
	Slowsay("他说:“其实,你所掌握的力量只是皮毛,看好了!”"); 
	Slowsay("突然,他的身上长出了一双无比华丽的翅膀"); 
	Slowsay("少年被此所惊到,他说:“圣域之战的力量是无比强大的,但是怎么运用就看你了”"); 
	Slowsay("他说:“圣域之战的力量既可以创造世界,也可以毁灭世界”"); 
	Slowsay("他说:“你的力量也有这么强大,不信你试试”"); 
	Slowsay("少年心中想着翅膀,身上便长出了翅膀!"); 
	Slowsay("他说:“你想什么,你就会拥有什么”"); 
	Slowsay("他说:“你可别想歪了啊!”"); 
	Slowsay("他说:“你可以获取所有你能想到的装备、东西、能力”"); 
	Slowsay("他说:“但是,为了防止你想歪,我只能送你一样能力”"); 
	Slowsay("他说:“那就是,无限正义,不要问我它有什么用,其实我也不知道”"); 
	Slowsay("他说:“好了,少年,去战胜怪物吧”"); 
	Slowsay("他说:“对了,怪物的名字叫做灭世魔王”"); 
	player1.Attack=2; 
	player1.Defence=2; 
	player1.HP=player1.MaxHP=2; 
	player1.MP=player1.MaxMP=2; 
	if(LastMonster())Story2(); Slowsay("未完待续......(不会再续了)"); 
} 
void Die() 
{ 
	Clear(); 
	Slowsay("不...我还不能死...我还没有打败混沌魔王..."); 
	Slowsay("我要复活!!!!!!!!"); 
	Save(); 
	Slowsay("复活成功"); 
	player1.HP=player1.MaxHP; 
} 
int Fight(int i) 
{ 
	Clear(); 
	srand((int)time(0)); 
	string Name=MonsterName[i]; 
	say("遭遇了");
	say(Name);
	say("!"); 
	printf("\n"); 
	int HP=MonsterHP[i]; 
	int Attack=MonsterAttack[i]; 
	int Defence=MonsterDefence[i]; 
	if(player1.PetKind==4) 
	{ 
		say("你的宠物狴犴使对方攻击降低"); 
		printf("%d",player1.PetLevel*10); 
		Slowsay("点攻击"); 
		Attack-=player1.PetLevel*8; 
	} 
	while(HP>0&&player1.HP>0) 
	{ 
		Clear(); 
		say("请输入你想执行的操作:"); 
		printf("\n"); 
		say("1:攻击 2:使用技能 3:使用道具 4:逃跑"); 
		printf("\n"); 
		int x,
		End=1; 
		cin>>x; 
		if(x<0||x>4) continue; 
		if(x==4) 
		{ 
			say("逃跑成功,战斗失败"); 
			printf("\n"); 
			break; 
			return 0; 
		} 
		if(x==1) 
		{ 
			if(player1.Attack>y; 
			if(y==1&&!player1.SKill1Level) 
			{ 
				say("火球术尚未学习!"); 
				printf("\n"); 
				End=0; 
			} 
			if(y==2&&!player1.SKill2Level) 
			{ 
				say("雷暴术尚未学习!"); 
				printf("\n"); 
				End=0; 
			} 
			if(y==3&&!player1.SKill3Level) 
			{ 
				say("治疗术尚未学习!"); 
				printf("\n"); 
				End=0; 
			} 
			if(y==1&&player1.SKill1Level) 
			{ 
				if(player1.MP<3)
				{ 
					say("魔法值不足,使用失败"); 
					printf("\n"); 
					End=0; 
				} 
				else 
				{ 
					say("使用火球术,对敌人造成");
					printf("%d",5*player1.SKill1Level);
					say("点伤害"); 
					printf("\n"); 
					say("消耗3点魔法值"); 
					printf("\n"); 
					HP-=5*player1.SKill1Level; 
					player1.MP-=3; 
				} 
			} 
			if(y==2&&player1.SKill2Level) 
			{ 
				if(player1.MP<5) 
				{ 
					say("魔法值不足,使用失败"); 
					printf("\n"); 
					End=0; 
				} 
				else 
				{ 
					say("使用雷暴术,对敌人造成");
					printf("%d",10*player1.SKill2Level);
					say("点伤害"); 
					printf("\n"); 
					say("消耗5点魔法值"); 
					printf("\n"); 
					HP-=10*player1.SKill2Level; 
					player1.MP-=5; 
				} 
			} 
			if(y==3&&player1.SKill3Level) 
			{ 
				if(player1.MP<10) 
				{ 
					say("魔法值不足,使用失败"); 
					printf("\n"); 
					End=0; 
				} 
				else 
				{ 
					say("使用治疗术,回复");
					printf("%d",15*player1.SKill3Level);
					say("点血量"); 
					printf("\n"); 
					say("消耗10点魔法值"); 
					printf("\n"); 
					player1.HP=min(player1.MaxHP,player1.HP+15*player1.SKill3Level); 
					player1.MP-=10; 
				} 
			} 
			if(y==4&&player1.OwnSkill!=3)
			{ 
				if(player1.MP<20) 
				{ 
					Slowsay("魔法值不足,使用失败"); 
					End=0; 
				} 
				else 
				{ 
					say("使用");
					say(player1.OwnSkillName); 
					say(",对敌人造成"); 
					if(player1.OwnSkill==1) HP-=player1.OwnSkillLevel*50; 
					if(player1.OwnSkill==2) HP-=player1.OwnSkillLevel*(player1.Attack-Defence); 
					player1.MP-=20; 
				} 
			} 
		} 
		if(x==3) 
		{ 
			say("请输入想要使用的道具编号,想查询道具的编号请输入-1"); 
			printf("\n"); 
			int y; 
			cin>>y; 
			if(y==-1) 
			{ 
				say("1:小血瓶"); 
				printf("\n"); 
				say("2:中血瓶"); 
				printf("\n"); 
				say("3:大血瓶"); 
				printf("\n"); 
				say("4:小魔瓶"); 
				printf("\n"); 
				say("5:中魔瓶"); 
				printf("\n"); 
				say("6:大魔瓶"); 
				printf("\n"); 
				say("7:小炸弹"); 
				printf("\n");
				say("8:中炸弹"); 
				printf("\n"); 
				say("9:大炸弹"); 
				printf("\n"); 
				say("10:原子弹"); 
				printf("\n"); 
				End=0; 
			} 
			else if(CanUse(y)&&y<=6) Use(y); 
			else if(CanUse(y)&&y>6) 
			{ 
				if(y==7) 
				{ 
					Slowsay("成功使用小炸弹,对敌人造成50点伤害"); 
					HP-=50; 
					player1.SmallAttack--; 
				} 
				if(y==8) 
				{ 
					Slowsay("成功使用中炸弹,对敌人造成100点伤害"); 
					HP-=100; 
					player1.MiddleAttack--; 
				} 
				if(y==9) 
				{ 
					Slowsay("成功使用大炸弹,对敌人造成200点伤害"); 
					HP-=200; 
					player1.LargeAttack--; 
				} 
				if(y==10) 
				{ 
					Slowsay("成功使用原子弹,对敌人造成500点伤害"); 
					HP-=500; 
					player1.SuperAttack--; 
				} 
			} 
			else 
			{ 
				say("道具不足,无法使用"); 
				printf("\n"); 
				End=0; 
			} 
		} 
		if(End) 
		{ 
			if(player1.PetKind==1) 
			{ 
				say("你的宠物麒麟对");
				say(Name);say("造成了"); 
				printf("%d",20*player1.PetLevel); Slowsay("点伤害"); 
			} 
			if(player1.PetKind==3) 
			{ 
				say("你的宠物狻猊对");
				say(Name);
				say("造成了"); 
				printf("%d",15*player1.PetLevel+100); 
				Slowsay("点伤害"); 
			} 
			if(player1.PetKind==2) 
			{ 
				say("你的宠物饕餮给你回了"); 
				printf("%d",player1.PetLevel*10); 
				Slowsay("点血"); 
			} 
			player1.HP-=Attack-player1.Defence<0?0:Attack-player1.Defence; 
			say(Name);say("对你造成了");
			printf("%d",Attack-player1.Defence<0?0:Attack-player1.Defence);
			Slowsay("点伤害"); 
		} 
	} 
	if(player1.HP<=0)
	{
		Die();
		return 0;
	} 
	else 
	{ 
		say("战斗胜利!获得"); 
		int XP=rand(); 
		printf("%d",XP); 
		Slowsay("点经验"); 
		player1.Experience+=XP; 
		if(player1.PetKind==5) 
		{ 
			say("你的宠物貔貅给你带来了"); 
			printf("%d",player1.PetLevel*20); 
			Slowsay("元"); 
		} 
		return 1; 
	}
}
void LastFight() 
{ 
	Clear(); 
	Slowsay("混沌魔王:没错,我就是传说中的混沌魔王!"); 
	Slowsay("混沌魔王:哈哈哈哈哈哈哈哈哈哈哈哈!!!!!!"); 
	Slowsay("混沌魔王:你就是天选之子吗?哈哈!太弱了!"); 
	Slowsay("混沌魔王:就凭你还想战胜我,救出公主?哼哼!想得美!"); 
	if(player1.Level<10) 
	{ 
		Slowsay("少年:我要消灭你,进化吧!"); 
		Slowsay("混沌魔王:这...这怎么可能?!"); 
		Slowsay("少年:看着吧,这就是传说中的天赐圣剑和天赐圣铠!"); 
		player1.Experience=6666666; 
		Level(); 
		Slowsay("混沌魔王:那你也不能战胜我!我已经封锁了你的退路!"); 
	} 
	int HP=MonsterHP[11]; 
	int Attack=MonsterAttack[11]; 
	int Defence=MonsterDefence[11]; 
	if(player1.PetKind==4) 
	{ 
		say("你的宠物狴犴使对方攻击降低"); 
		printf("%d",player1.PetLevel*10); 
		Slowsay("点攻击"); 
		Attack-=player1.PetLevel*8; 
	} 
	while(HP>0&&player1.HP>0) 
	{ 
		Clear(); 
		Slowsay("请输入你想执行的操作:"); 
		Slowsay("1:攻击 2:使用技能 3:使用道具"); 
		int x,End=1; 
		cin>>x; 
		if(x<0||x>3) continue; 
		if(x==1) 
		{ 
			if(player1.Attack>y; 
			if(y==1&&!player1.SKill1Level) 
			{ 
				say("火球术尚未学习!"); 
				printf("\n"); 
				End=0; 
			} 
			if(y==2&&!player1.SKill2Level) 
			{ 
				say("雷暴术尚未学习!"); 
				printf("\n"); 
				End=0; 
			} 
			if(y==3&&!player1.SKill3Level) 
			{ 
				say("治疗术尚未学习!"); 
				printf("\n"); 
				End=0; 
			} 
			if(y==1&&player1.SKill1Level) 
			{ 
				if(player1.MP<3) 
				{ 
					say("魔法值不足,使用失败"); 
					printf("\n"); 
					End=0; 
				} 
				else 
				{ 
					say("使用火球术,对敌人造成");
					printf("%d",5*player1.SKill1Level);
					say("点伤害"); 
					printf("\n"); 
					say("消耗3点魔法值"); 
					printf("\n"); 
					HP-=5*player1.SKill1Level; 
					player1.MP-=3; 
				} 
			} 
			if(y==2&&player1.SKill2Level) 
			{ 
				if(player1.MP<5) 
				{ 
					say("魔法值不足,使用失败"); 
					printf("\n"); 
					End=0; 
				} 
				else 
				{
					say("使用雷暴术,对敌人造成");
					printf("%d",10*player1.SKill2Level);
					say("点伤害"); 
					printf("\n"); 
					say("消耗5点魔法值"); 
					printf("\n"); 
					HP-=10*player1.SKill2Level; 
					player1.MP-=5; 
				} 
			} 
			if(y==3&&player1.SKill3Level) 
			{ 
				if(player1.MP<10) 
				{ 
					say("魔法值不足,使用失败"); 
					printf("\n"); 
					End=0; 
				} 
				else 
				{ 
					say("使用治疗术,回复");
					printf("%d",15*player1.SKill3Level);
					say("点血量"); 
					printf("\n"); 
					say("消耗10点魔法值"); 
					printf("\n"); 
					player1.HP=min(player1.MaxHP,player1.HP+15*player1.SKill3Level); 
					player1.MP-=10; 
				} 
			} 
			if(y==4&&player1.OwnSkill!=3) 
			{ 
				if(player1.MP<20) 
				{ 
					Slowsay("魔法值不足,使用失败"); 
					End=0; 
				} 
				else 
				{ 
					say("使用");
					say(player1.OwnSkillName); 
					say(",对敌人造成"); 
					if(player1.OwnSkill==1) HP-=player1.OwnSkillLevel*50; 
					if(player1.OwnSkill==2) HP-=player1.OwnSkillLevel*(player1.Attack-Defence); 
					player1.MP-=20; 
				} 
			} 
		} 
		if(x==3) 
		{ 
			say("请输入想要使用的道具编号,想查询道具的编号请输入-1"); 
			printf("\n"); 
			int y; 
			cin>>y; 
			if(y==-1) 
			{ 
				say("1:小血瓶"); 
				printf("\n"); 
				say("2:中血瓶"); 
				printf("\n"); 
				say("3:大血瓶"); 
				printf("\n"); 
				say("4:小魔瓶"); 
				printf("\n"); 
				say("5:中魔瓶"); 
				printf("\n"); 
				say("6:大魔瓶"); 
				printf("\n"); 
				say("7:小炸弹"); 
				printf("\n"); 
				say("8:中炸弹"); 
				printf("\n"); 
				say("9:大炸弹"); 
				printf("\n"); 
				say("10:原子弹"); 
				printf("\n"); 
				End=0; 
			} 
			else if(CanUse(y)&&y<=6) Use(y); 
			else if(CanUse(y)&&y>6) 
			{ 
				if(y==7) 
				{ 
					Slowsay("成功使用小炸弹,对敌人造成50点伤害");
					HP-=50; 
					player1.SmallAttack--; 
				} 
				if(y==8) 
				{ 
					Slowsay("成功使用中炸弹,对敌人造成100点伤害");
					HP-=100; 
					player1.MiddleAttack--; 
				} 
				if(y==9) 
				{ 
					Slowsay("成功使用大炸弹,对敌人造成200点伤害"); 
					HP-=200; 
					player1.LargeAttack--; 
				} 
				if(y==10) 
				{ 
					Slowsay("成功使用原子弹,对敌人造成500点伤害"); 
					HP-=500; 
					player1.SuperAttack--; 
				} 
			} 
			else 
			{ 
				say("道具不足,无法使用"); 
				printf("\n"); 
				End=0; 
			} 
		} 
		if(End) 
		{ 
			if(player1.PetKind==1) 
			{ 
				say("你的宠物麒麟对混沌魔王造成了"); 
				printf("%d",20*player1.PetLevel); 
				Slowsay("点伤害"); 
			} 
			if(player1.PetKind==3) 
			{	 
				say("你的宠物狻猊对混沌魔王造成了"); 
				printf("%d",15*player1.PetLevel+100); 
				Slowsay("点伤害"); 
			} 
			if(player1.PetKind==2) 
			{ 
				say("你的宠物饕餮给你回了"); 
				printf("%d",player1.PetLevel*10); 
				Slowsay("点血"); 
			} 
			player1.HP-=Attack-player1.Defence<0?0:Attack-player1.Defence; 
			say("混沌魔王对你造成了");
			printf("%d",Attack-player1.Defence<0?0:Attack-player1.Defence);
			say("点伤害"); 
			printf("\n"); 
		} 
	} 
	if(player1.HP<=0) Die(); 
	else TheEnd(); 
} 
void Battle(int Level) 
{ 
	if(Level==1) 
	{ 
		srand((int)time(0)); 
		int i=rand(); 
		while(i<1||(i>3&&i<6)||i>8) i=rand(); 
		Fight(i); 
	} 
	if(Level==2) 
	{ 
		srand((int)time(0)); 
		int i=rand(); 
		while(i<2||(i>4&&i<7)||i>9) i=rand(); 
		Fight(i); 
	} 
	if(Level==3) 
	{ 
		srand((int)time(0)); 
		int i=rand(); 
		while(i<3||(i>5&&i<8)||i>10) i=rand(); 
		Fight(i); 
	} 
	if(Level==4) 
	{ 
		srand((int)time(0)); 
		int i=rand(); 
		while(i<4||(i>6&&i<9)||i>11)i=rand(); 
		if(i!=11) Fight(i); 
		else LastFight(); 
	} 
} 
void Forest() 
{ 
	Clear(); 
	Slowsay("1.草原(易,怪物级别1~3)"); 
	Slowsay("2.悬崖(中,怪物级别2~4)"); 
	Slowsay("3.洞穴(难,怪物级别3~5)"); 
	Slowsay("4.邪恶基地(极难,怪物级别4~6)"); 
	int x; 
	Slowsay("请输入你想去的地方(序号,1~4)"); 
	cin>>x; 
	Battle(x); 
} 
void XX() 
{ 
	Clear(); 
	Slowsay("1.迷宫(捕捉麒麟)"); 
	Slowsay("2.悬崖(中,怪物级别2~4)"); 
	Slowsay("3.洞穴(难,怪物级别3~5)"); 
	Slowsay("4.邪恶基地(极难,怪物级别4~6)"); 
	int o; 
	Slowsay("请输入你想去的地方(序号,1~4)");
	cin>>o; 
	Battle(o);
} 
void Out() 
{ 
	cout<<"HP:"<>x; 
	if(x>30) Slowsay("宠物满级30级,输入无效"); 
	else 
	{ 
		int Need=10*pow(3,x); 
		say("需要"); 
		printf("%d",Need); 
		Slowsay("元钱"); 
		if(player1.Money>x; 
		if(x==6) break; 
		if(x==1) 
		{ 
			Slowsay("你必须要回答出我的问题,不然就滚!");
			int a,An,Bn; 
			srand((unsigned)time(NULL)); 
			An=rand()%500; 
			Bn=rand()%500; 
			cout<>a; 
			if(a==An+Bn) 
			{ 
				int x; 
				x=An+Bn; 
				say("真棒,");
				printf("%d",x);
				Slowsay("元就给你了"); 
				player1.Money+=x; 
			} 
			else Slowsay("这都能错,滚!"); 
		} 
		if(x==2) 
		{ 
			Slowsay("多么一个好觉啊,你的血量回满了"); 
			player1.HP=player1.MaxHP; 
		} 
		if(x==3)
		{
			Save();
			break;
		} 
		if(x==4) Level(); 
		if(x==5) Out(); 
	} 
}
void Class() 
{ 
	while(1) 
	{ 
		Clear(); 
		Slowsay("这里就是我的教室了,找个人聊聊天吧"); 
		Slowsay("1.老师"); 
		Slowsay("2.同桌"); 
		Slowsay("3.死党"); 
		Slowsay("4.学霸"); 
		Slowsay("5.返回"); 
		int x; 
		Slowsay("请输入你想要对话的人(序号,1~5)"); 
		cin>>x; 
		if(x==5) break; 
		if(x==1) Slowsay("你找我干什么,滚!"); 
		if(x==2) Slowsay("你的死党好像不高兴,去看看吧"); 
		if(x==3&&(Mission1Get==-1||Mission1Get==1)) Slowsay("我没事儿,你走吧"); 
		if(x==3&&Mission1Get==0) 
		{ 
			Slowsay("学霸这次又考第一,我们去教训他吧"); 
			Slowsay("接到任务:去图书馆教训学霸"); 
			Mission1Get=1; 
		} 
		if(x==4)Slowsay("哈哈,这次我又是第一,太高兴了!"); 
	} 
} 
void Study() 
{ 
	if(Mission1Get) if(Fight(12)==1) Mission1Get=-1; 
	while(1) 
	{ 
		Clear(); 
		srand((int)time(0)); 
		Slowsay("1.学习火球术"); 
		Slowsay("2.学习雷暴术"); 
		Slowsay("3.学习治疗术"); 
		Slowsay("4.学习"); 
		Slowsay("5.返回"); 
		int x; 
		Slowsay("请输入你想执行的操作(序号,1~5)"); 
		cin>>x; 
		if(x==5)break; 
		if(x==1) 
		{ 
			int i=rand()%2; 
			if(i) 
			{ 
				player1.SKill1Level++; 
				say("学习成功,火球术升至");
				printf("%d",player1.SKill1Level);Slowsay("级"); 
			} 
			else Slowsay("学习失败"); 
		} 
		if(x==2) 
		{ 
			int i=rand()%2; 
			if(i) 
			{ 
				player1.SKill2Level++; 
				say("学习成功,雷暴术升至");
				printf("%d",player1.SKill2Level);
				Slowsay("级"); 
			} 
			else Slowsay("学习失败"); 
		} 
		if(x==3) 
		{ 
			int i=rand()%2; 
			if(i) 
			{ 
				player1.SKill3Level++; 
				say("学习成功,治疗术升至");
				printf("%d",player1.SKill3Level);
				Slowsay("级");
			} 
			else Slowsay("学习失败"); 
		} 
		if(x==4) 
		{ 
			Slowsay("#includeint main(){int a,b;cin>>a>>b;cout<>x; 
	if(x==1) player1.Money-=10; 
	if(x==2) player1.Money-=30; 
	if(x==3) player1.Money-=50; 
	if(x==4) player1.Money-=100; 
	if(x==5) player1.Money-=200; 
	if(x==6&&!EatingGet) 
	{
		player1.Money+=250; 
		Slowsay("恭喜你获得成就“不要命”,获得奖金500元"); 
		EatingGet=1; 
	} 
	if(x==6&&EatingGet) player1.Money-=250; 
	Slowsay("吃饭成功"); 
} 
void School() 
{ 
	while(1) 
	{ 
		Clear(); 
		Slowsay("1.图书馆(增加经验、学习技能)"); 
		Slowsay("2.教室(聊天)"); 
		Slowsay("3.食堂(吃奇怪的食物)"); 
		Slowsay("4.返回"); 
		int x; 
		Slowsay("请输入你想去的地方(序号,1~4)"); 
		cin>>x; 
		if(x==1) Study(); 
		if(x==2) Class(); 
		if(x==3) Eat(); 
		if(x==4) break; 
	} 
} 
void Work() 
{ 
	Clear(); 
	Slowsay("1.搬砖 5HP/100元 成功率66%"); 
	Slowsay("2.看店 5HP/200元 成功率50%"); 
	Slowsay("3.做菜 5HP/300元 成功率30%"); 
	Slowsay("4.表演 10HP/500元 成功率20%"); 
	if(WorkOpen) Slowsay("5.抄作业 5HP/50元 成功率100%,但是需要密码");
	int x; 
	if(WorkOpen) Slowsay("请输入你想做的工作(序号,1~3)"); 
	else Slowsay("请输入你想做的工作(序号,1~2)"); 
	srand((int)time(0)); 
	cin>>x; 
	if(x==1) 
	{ 
		int i=rand()%3; if(i<2) 
		{ 
			Slowsay("搬砖成功"); 
			player1.HP-=5; 
			player1.Money+=100; 
		} 
		else Slowsay("搬砖失败"); 
	} 
	if(x==2) 
	{ 
		int i=rand()%2; 
		if(!i) 
		{ 
			Slowsay("看店成功"); 
			player1.HP-=5; 
			player1.Money+=200; 
		} 
		else Slowsay("看店失败"); 
	} 
	if(x==5&&WorkOpen) 
	{ 
		Slowsay("请输入密码"); 
		string x; 
		if(x!=PassWord)
		Slowsay("密码错误"); 
		else 
		{ 
			Slowsay("密码正确,抄作业成功"); 
			player1.HP-=5; 
			player1.Money+=50; 
		} 
	} 
	if(x==3) 
	{ 
		int i=rand()%6;
		if(i<2) 
		{ 
			Slowsay("做菜成功"); 
			player1.HP-=5; 
			player1.Money+=300; 
		} 
		else Slowsay("做菜失败"); 
	} 
	if(x==4) 
	{ 
		int i=rand()%5; 
		if(i<2) 
		{ 
			Slowsay("表演成功"); 
			player1.HP-=10; 
			player1.Money+=500; 
		} 
		else Slowsay("表演失败"); 
	} 
	if(player1.HP<=0) Die(); 
} 
void Shop() 
{ 
	while(1) 
	{ 
		Clear(); 
		Slowsay("1.小血瓶 10元"); 
		Slowsay("2.中血瓶 20元"); 
		Slowsay("3.大血瓶 50元"); 
		Slowsay("4.小魔瓶 10元"); 
		Slowsay("5.中魔瓶 20元"); 
		Slowsay("6.大魔瓶 50元"); 
		Slowsay("7.小炸弹 10元"); 
		Slowsay("8.中炸弹 20元"); 
		Slowsay("9.大炸弹 50元"); 
		Slowsay("10.原子弹 200元"); 
		Slowsay("11.宠物葫芦 500元"); 
		Slowsay("12.返回"); 
		if(!ForestOpen) Slowsay("13.神秘钥匙 3000元"); 
		int x,y; 
		if(!ForestOpen) Slowsay("请输入你想买的东西(序号,1~13)"); 
		else Slowsay("请输入你想买的东西(序号,1~12)"); 
		cin>>x; 
		if(x==11) break; 
		if(x!=12) Slowsay("请输入你想购买的数量"); 
		cin>>y;
		if(y==0) continue; 
		if(x==1) 
		{ 
			if(player1.Money>=10*y) 
			{ 
				Slowsay("购买成功"); 
				player1.Money-=10*y; 
				player1.SmallHP+=y; 
			} 
			else Slowsay("金钱不足,购买失败"); 
		} 
		if(x==2) 
		{ 
			if(player1.Money>=20*y) 
			{ 
				Slowsay("购买成功"); 
				player1.Money-=20*y; 
				player1.MiddleHP+=y; 
			} 
			else Slowsay("金钱不足,购买失败"); 
		} 
		if(x==3) 
		{ 
			if(player1.Money>=50*y) 
			{ 
				Slowsay("购买成功"); 
				player1.Money-=50*y; 
				player1.LargeHP+=y; 
			} 
			else Slowsay("金钱不足,购买失败"); 
		} 
		if(x==4) 
		{ 
			if(player1.Money>=10*y) 
			{ 
				Slowsay("购买成功"); 
				player1.Money-=10*y; 
				player1.SmallMP+=y; 
			} 
			else Slowsay("金钱不足,购买失败"); 
		} 
		if(x==5) 
		{ 
			if(player1.Money>=20*y) 
			{ 
				Slowsay("购买成功"); 
				player1.Money-=20*y; 
				player1.MiddleMP+=y; 
			} 
			else Slowsay("金钱不足,购买失败"); 
		} 
		if(x==6) 
		{ 
			if(player1.Money>=50*y) 
			{ 
				Slowsay("购买成功"); 
				player1.Money-=50*y; 
				player1.LargeMP+=y; 
			} 
			else Slowsay("金钱不足,购买失败"); 
		} 
		if(x==7) 
		{ 
			if(player1.Money>=10*y) 
			{ 
				Slowsay("购买成功"); 
				player1.Money-=10*y; 
				player1.SmallAttack+=y; 
			} 
			else Slowsay("金钱不足,购买失败"); 
		} 
		if(x==8) 
		{ 
			if(player1.Money>=20*y) 
			{ 
				Slowsay("购买成功"); 
				player1.Money-=20*y; 
				player1.MiddleAttack+=y; 
			} 
			else Slowsay("金钱不足,购买失败"); 
		} 
		if(x==9) 
		{ 
			if(player1.Money>=50*y) 
			{ 
				Slowsay("购买成功"); 
				player1.Money-=50*y; 
				player1.LargeAttack+=y; 
			} 
			else Slowsay("金钱不足,购买失败"); 
		} 
		if(x==11) 
		{ 
			if(player1.Money>=200*y) 
			{ 
				Slowsay("购买成功"); 
				player1.Money-=200*y; 
				player1.SuperAttack+=y; 
			} 
			else 
			Slowsay("金钱不足,购买失败"); 
		} 
		if(x==12) 
		{ 
			if(player1.Money>=500*y) 
			{ 
				Slowsay("购买成功"); 
				player1.Money-=500*y; 
				player1.HuluAttack+=y; 
			} 
			else Slowsay("金钱不足,购买失败"); 
		} 
		if(x==13&&!ForestOpen) 
		{ 
			if(player1.Money>=3000) 
			{ 
				Slowsay("购买成功,森林已解锁"); 
				player1.Money-=3000; 
				ForestOpen=1; 
			} 
			else Slowsay("金钱不足,购买失败"); 
		} 
	} 
} 
void Bets() 
{ 
	Clear(); 
	srand((int)time(0)); 
	Slowsay("1.猜大小"); 
	Slowsay("2.猜点数"); 
	Slowsay("3.猜拳"); 
	int x,y,z; 
	Slowsay("请输入你想赌的方式(序号,1~4)"); 
	cin>>x; 
	Slowsay("请输入你想下注的金额"); 
	cin>>y; 
	if(x==1) 
	{ 
		Slowsay("猜大还是小?1大,2小"); 
		cin>>z; 
		srand((int)time(0)); 
		int a1=rand()%6,a2=rand()%6; 
		if(a1==0) a1=6; 
		if(a2==0) a2=6; 
		if((a1+a2>6&&z==1)||(a1+a2<=6&&z==2)) 
		{ 
			Slowsay("你赢了,这些钱给你"); 
			player1.Money+=y; 
		} 
		else 
		{ 
			Slowsay("你输了,这些钱我拿走了"); 
			player1.Money-=y; 
		} 
	} 
	if(x==2) 
	{ 
		srand((int)time(0)); 
		int a1=rand()%6; 
		if(a1==0) a1=6; 
		Slowsay("你想猜多少点?(共6点)"); 
		cin>>z; 
		if(z==a1) 
		{ 
			Slowsay("你赢了,这些钱给你"); 
			player1.Money+=y; 
		} 
		else 
		{ 
			Slowsay("你输了,这些钱我拿走了"); 
			player1.Money-=y; 
		} 
	} 
	if(x==3) 
	{ 
		srand((int)time(0)); 
		int a1=rand()%3+1; 
		if(a1==0) a1=3; 
		Slowsay("1是剪刀,2是石头,3是布。"); 
		Slowsay("输入你这次的出招。"); 
		cin>>z; 
		if(z==1 && a1==1)
		{
			cout<<"你和对方打平了。"<>x; 
		if(x==4) break; 
		if(x==1) Work(); 
		if(x==2) Shop(); 
		if(x==3) Bets(); 
	} 
} 
void SpecialFight() 
{ 
	Clear(); 
	int HP=1000; 
	int Attack=100; 
	int Defence=100; 
	if(player1.PetKind==4) 
	{ 
		say("你的宠物狴犴使对方攻击降低"); 
		printf("%d",player1.PetLevel*10); 
		Slowsay("点攻击"); 
		Attack-=player1.PetLevel*8; 
	} 
	while(HP>0&&player1.HP>0) 
	{ 
		Clear(); 
		Slowsay("请输入你想执行的操作:"); 
		Slowsay("1:攻击 2:使用技能"); 
		int x,End=1; 
		cin>>x; 
		if(x<0||x>2) continue; 
		if(x==1) 
		{ 
			if(player1.Attack>y; 
			if(y==1&&!player1.SKill1Level) 
			{ 
				say("火球术尚未学习!"); 
				printf("\n"); 
				End=0; 
			} 
			if(y==2&&!player1.SKill2Level) 
			{ 
				say("雷暴术尚未学习!"); 
				printf("\n"); 
				End=0; 
			} 
			if(y==3&&!player1.SKill3Level) 
			{ 
				say("治疗术尚未学习!"); 
				printf("\n");
				End=0;
			} 
			if(y==1&&player1.SKill1Level) 
			{ 
				if(player1.MP<3) 
				{ 
					say("魔法值不足,使用失败"); 
					printf("\n"); 
					End=0; 
				} 
				else 
				{ 
					say("使用火球术,对敌人造成");
					printf("%d",5*player1.SKill1Level);
					say("点伤害"); 
					printf("\n"); 
					say("消耗3点魔法值"); 
					printf("\n"); 
					HP-=5*player1.SKill1Level; 
					player1.MP-=3; 
				} 
			} 
			if(y==2&&player1.SKill2Level) 
			{ 
				if(player1.MP<5) 
				{ 
					say("魔法值不足,使用失败"); 
					printf("\n"); 
					End=0; 
				} 
				else 
				{ 
					say("使用雷暴术,对敌人造成");
					printf("%d",10*player1.SKill2Level);
					say("点伤害"); 
					printf("\n"); 
					say("消耗5点魔法值"); 
					printf("\n"); 
					HP-=10*player1.SKill2Level; 
					player1.MP-=5; 
				} 
			} 
			if(y==3&&player1.SKill3Level) 
			{ 
				if(player1.MP<10) 
				{ 
					say("魔法值不足,使用失败"); 
					printf("\n"); 
					End=0; 
				} 
				else 
				{ 
					say("使用治疗术,回复");
					printf("%d",15*player1.SKill3Level);
					say("点血量"); 
					printf("\n"); 
					say("消耗10点魔法值"); 
					printf("\n"); 
					player1.HP=min(player1.MaxHP,player1.HP+15*player1.SKill3Level); 
					player1.MP-=10; 
				} 
			} 
			if(y==4&&player1.OwnSkill!=3) 
			{ 
				if(player1.MP<20) 
				{ 
					Slowsay("魔法值不足,使用失败"); 
					End=0; 
				} 
				else 
				{ 
					say("使用");
					say(player1.OwnSkillName); 
					say(",对敌人造成"); 
					if(player1.OwnSkill==1) HP-=player1.OwnSkillLevel*50; 
					if(player1.OwnSkill==2) HP-=player1.OwnSkillLevel*(player1.Attack-Defence); 
					player1.MP-=20; 
				} 
			} 
		} 
		if(End) 
		{ 
			if(player1.PetKind==1) 
			{ 
				say("你的宠物麒麟对黑衣男子造成了"); 
				printf("%d",20*player1.PetLevel); 
				Slowsay("点伤害"); 
			} 
			if(player1.PetKind==3) 
			{ 
				say("你的宠物狻猊对黑衣男子造成了"); 
				printf("%d",15*player1.PetLevel+100); 
				Slowsay("点伤害"); 
			} 
			if(player1.PetKind==2) 
			{ 
				say("你的宠物饕餮给你回了"); 
				printf("%d",player1.PetLevel*10); 
				Slowsay("点血"); 
			} 
			player1.HP-=Attack-player1.Defence<0?0:Attack-player1.Defence; 
			say("黑衣男子对你造成了");
			printf("%d",Attack-player1.Defence<0?0:Attack-player1.Defence);
			say("点伤害"); 
			printf("\n"); 
		} 
	} 
	if(player1.HP<=0) Die(); 
	else 
	{ 
		Clear(); 
		Slowsay("黑衣男子:不错嘛,小伙子!居然能战胜我!这里是3000元,就送你了!"); 
		Slowsay("少年:真的吗!谢谢大叔!"); 
		player1.Money+=3000; 
		Special=1; 
	} 
} 
void Story1() 
{ 
	if(Special) 
	{ 
		Clear(); 
		Slowsay("这里什么也没有"); 
		Slowsay("少年陷入了沉思:那个穿黑衣服的大叔呢?"); 
		Slowsay("他可是个好人......"); 
		return; 
	} 
	Clear(); 
	Slowsay("少年:那个穿黑衣服的,你是谁?"); 
	Slowsay("黑衣男子:你无需知道我是谁,因为你马上就会变成一具尸体!"); 
	Slowsay("少年:你好大的口气,早晨没刷牙吧!"); 
	Slowsay("黑衣男子:废话少说,看招!"); 
	SpecialFight(); 
} 
void SuperFight() 
{ 
	Slowsay("精英关共有3关,中途死亡也没关系,回到原界面"); 
	Slowsay("通关后获得丰厚奖励");
	Slowsay("第一关:神圣狮子王;第二关:神圣石怪王;第三关:混沌魔王"); 
	Fight(5); 
	Fight(10);
	LastFight(); 
	player1.Attack+=2333; 
	player1.Defence+=2333; 
	player1.HP=player1.MaxHP+=2333; 
	player1.MP=player1.MaxMP+=2333; 
} 
void MainMenu() 
{ 
	Clear(); 
	Slowsay("1.森林(打怪)"); 
	Slowsay("2.迷域(捕捉宠物)"); 
	Slowsay("3.家(存档、睡觉等)"); 
	Slowsay("4.学校(学习、吃奇怪的食物等)"); 
	Slowsay("5.市中心(打工、买东西等)"); 
	Slowsay("6.小巷子(未知)"); 
	Slowsay("7.精英关(通关后有丰厚奖励)"); 
	Slowsay("8.结束游戏(自动保存)"); 
	int x; 
	Slowsay("请输入你想去的地方(序号,1~8)"); 
	cin>>x; 
	if(x==1&&ForestOpen) Forest(); 
	if(x==1&&!ForestOpen) Slowsay("暂时无法进入,似乎需要什么神秘的钥匙"); 
	if(x==2&&xOpen) XX(); 
	if(x==2&&!xOpen) Slowsay("暂时无法进入,似乎需要什么神秘的钥匙"); 
	if(x==3) Home(); 
	if(x==4) School(); 
	if(x==5) City(); 
	if(x==6) Story1(); 
	if(x==7) SuperFight(); 
	if(x==8) 
	{ 
		Save(); 
		life=0; 
	} 
} 
int main() 
{ 
	system("Color E"); 
	Slowsay("&&圣域之战1.5&&"); 
	Slowsay("作者:zzr17147"); 
	Sleep(5000); 
	system("cls"); 
	if(MessageBox(NULL,"是否读取存档?","圣域之战",MB_YESNO)==6) Read(); 
	else 
	{ 
		player1.Attack=5; 
		player1.HP=player1.MaxHP=player1.MaxMP=player1.MP=50; 
		player1.Defence=player1.LargeAttack=player1.LargeHP=0; 
		player1.LargeMP=player1.MiddleAttack=player1.MiddleHP=0; 
		player1.MiddleMP=player1.SKill1Level=player1.SKill2Level=0; 
		player1.SKill3Level=player1.SmallAttack=player1.SmallMP=0; 
		player1.SuperAttack=0; 
		Start(); 
		if(player1.HP==-666666) 
		{ 
			Slowsay("冒充zzr17147者,死!!!"); 
			return 0; 
		} 
	} 
	while(life)MainMenu(); 
}

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