# 用C语言实现一个扫雷小游戏

## 一、全部源码

```//棋盘大小
#define ROW 9
#define COL 9
//棋盘加边缘坐标大小
#define ROWS 10
#define COLS 10
#define EASY_COUNT 10//雷的数量
#include
#include
#include

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ",i);
for (j = 1; j <= col; j++)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
}
void Setmine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int ger_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x-1][y] + mine[x-1][y+1] + mine[x][y+1] + mine[x+1][y+1] + mine[x+1][y] +
mine[x+1][y-1] + mine[x][y-1] + mine[x-1][y-1] - 8 * '0';
}
void FineMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;

while (win= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y]=='1')
{
printf("踩雷了！\n");
DisplayBoard(mine, col, row);
break;
}
else
{
int count = ger_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, col, row);
win++;
}
}
else
{
printf("坐标非法，重新输入！\n");
}
if (win == row*col - EASY_COUNT)
{
printf("排雷成功！\n");
DisplayBoard(mine, col, row);

}
}
}

void game()
{
//雷的信息存储
//布置雷的信息
char mine[ROWS][COLS] = {0};
//排查雷的信息
char show[ROWS][COLS] = {0};
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
DisplayBoard(show, ROW, COL);
//布置雷
Setmine(mine, ROW, COL);
//displayboard(mine, row, col);//用于测试
//扫雷
FineMine(mine,show, ROW, COL);
}
{
printf("****************************\n");
printf("****1.play*******0.exit*****\n");
printf("****************************\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
printf("请选择：>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏！\n");
break;
default:
printf("输入错误，请重新输入！\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}```

## 二、实现内容

1.游戏框架

```void menu()
{
printf("****************************\n");
printf("****1.play*******0.exit*****\n");
printf("****************************\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
printf("请选择：>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏！\n");
break;
default:
printf("输入错误，请重新输入！\n");
break;
}
} while (input);
}```

```void game()
{
//雷的信息存储
//布置雷的信息
char mine[ROWS][COLS] = {0};
//排查雷的信息
char show[ROWS][COLS] = {0};
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
DisplayBoard(show, ROW, COL);
//布置雷
Setmine(mine, ROW, COL);
//displayboard(mine, row, col);//用于测试
//扫雷
FineMine(mine,show, ROW, COL);
}```

2.具体函数实现

```void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ",i);
for (j = 1; j <= col; j++)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
}
void Setmine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}```

```int ger_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x-1][y] + mine[x-1][y+1] + mine[x][y+1] + mine[x+1][y+1] + mine[x+1][y] +
mine[x+1][y-1] + mine[x][y-1] + mine[x-1][y-1] - 8 * '0';
}
void FineMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;

while (win= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y]=='1')
{
printf("踩雷了！\n");
DisplayBoard(mine, col, row);
break;
}
else
{
int count = ger_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, col, row);
win++;
}
}
else
{
printf("坐标非法，重新输入！\n");
}
if (win == row*col - EASY_COUNT)
{
printf("排雷成功！\n");
DisplayBoard(mine, col, row);

}
}
}```